freeland
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Freeland
- Geography- nominally 330k sq.mi. Clinging to the temperate zone among the low mountains and foothills.
- Government- A sort of libertarian paradise. Most communities are self-run, often with a strong personality or a small group of individuals who help things run smoothly.
- Population and Races- A collection of the riff-raff of the earth, where humanoids, goblinoids (over 50% of the population), and others live side by side. Population is thinly scattered, although there are concentrations in a few key cities and areas.
- Culture- A huge melting pot of different cultures and ideas, although a strong theme of independence weaves throughout. All are accepted here (if they don’t cause trouble) and most people just mind their own business.
- Economy and Trading- Trade goods and services for crusader gold. They don’t allow crusading armies to move through their territory, but happy to equip them.
- Military- A heavily armed population- men, women, and even children once they are old enough. Have a few professional soldiers (usually more like sheriffs) and a good number of highly competent rangers patrolling the frontier. When the need arises people step up as they may. If outnumbered or out powered, they are not afraid to revert to guerrilla warfare tactics until the aggressor goes away.
- Allies and Rivals- Crusaders are their nominal allies, although they are more customers (and sometimes have ransacked the place) then friends. Otherwise don’t have an outward looking foreign policy. A constant low-level conflict with the Dominion of Angar occasionally boils over. They are usually ignored by Tul Amangier, since they compete for the business of crusaders and generally don’t formally go to each other’s aid during conflicts.
freeland.1489178198.txt.gz · Last modified: 2024/10/15 17:24 (external edit)
