middle_kingdoms
                Middle Kingdoms
(Closest equivalent: Medieval Germany before unification)
- Geography: 551k sq.mi. Heavily forested temperate area.
 - Government: Many small princedoms, fiefdoms, duchies, etc. Run by royalty, warlords, or just plain bandits. Some well-known kingdoms include the Duchy of Corin and the Duchy of Solay.
 - Population and Races: Human-centric, with a relatively large population of elves and dwarves, sometimes living in their own areas. Groupings are usually by tribe.
 - Culture: A warrior culture valuing simplicity and with a disdain for pretense. Even kings and lords are often seen among their people.
 - Economy and Trading: Export lumber, exotic animals, and furs. Import manufactured goods.
 - Military: Extremely brave, but not particularly good working together as units. Different tribes may unite to face a common foe, but often spend as much energy watching their allies as their enemies.
 - Allies and Rivals: Traditional first line of defense against goblinoid invasions from the east. Their chief rivals are their fellow states and tribes.
 
middle_kingdoms.txt · Last modified: 2024/10/15 17:25 by 127.0.0.1
                
                