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middle_kingdoms

Middle Kingdoms

(Closest equivalent: Medieval Germany before unification)

  • Geography: 551k sq.mi. Heavily forested temperate area.
  • Government: Many small princedoms, fiefdoms, duchies, etc. Run by royalty, warlords, or just plain bandits. Some well-known kingdoms include the Duchy of Corin and the Duchy of Solay.
  • Population and Races: Human-centric, with a relatively large population of elves and dwarves, sometimes living in their own areas. Groupings are usually by tribe.
  • Culture: A warrior culture valuing simplicity and with a disdain for pretense. Even kings and lords are often seen among their people.
  • Economy and Trading: Export lumber, exotic animals, and furs. Import manufactured goods.
  • Military: Extremely brave, but not particularly good working together as units. Different tribes may unite to face a common foe, but often spend as much energy watching their allies as their enemies.
  • Allies and Rivals: Traditional first line of defense against goblinoid invasions from the east. Their chief rivals are their fellow states and tribes.
middle_kingdoms.txt · Last modified: 2019/07/03 05:49 by 127.0.0.1

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