middle_kingdoms
Middle Kingdoms
(Closest equivalent: Medieval Germany before unification)
- Geography: 551k sq.mi. Heavily forested temperate area.
- Government: Many small princedoms, fiefdoms, duchies, etc. Run by royalty, warlords, or just plain bandits. Some well-known kingdoms include the Duchy of Corin and the Duchy of Solay.
- Population and Races: Human-centric, with a relatively large population of elves and dwarves, sometimes living in their own areas. Groupings are usually by tribe.
- Culture: A warrior culture valuing simplicity and with a disdain for pretense. Even kings and lords are often seen among their people.
- Economy and Trading: Export lumber, exotic animals, and furs. Import manufactured goods.
- Military: Extremely brave, but not particularly good working together as units. Different tribes may unite to face a common foe, but often spend as much energy watching their allies as their enemies.
- Allies and Rivals: Traditional first line of defense against goblinoid invasions from the east. Their chief rivals are their fellow states and tribes.
middle_kingdoms.txt · Last modified: 2019/07/03 05:49 by 127.0.0.1